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01 · Games

Game Development

Full-cycle game production: concept, prototyping, art direction, multiplayer backend and live operations after launch. Domino Peak, Block Peak and Drop Peak are our own titles — we run what we build, so we design for retention, not just release day.

Flutter · Web builds · Realtime backend · Live-ops
01 · Games

Game Development

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Full-cycle production: concept, prototyping, art direction, multiplayer backend and live operations after launch. Domino Peak, Block Peak and Drop Peak are our own titles — we run what we build, so we design for retention, not just release day.

Prototype & game feel passweeks 1–2
Production & multiplayer backendcore build
Live-ops: updates, events, balanceongoing
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