01 · Games
Game Development
Full-cycle game production: concept, prototyping, art direction, multiplayer backend and live operations after launch. Domino Peak, Block Peak and Drop Peak are our own titles — we run what we build, so we design for retention, not just release day.
Flutter · Web builds · Realtime backend · Live-ops
Full-cycle production: concept, prototyping, art direction, multiplayer backend and live operations after launch. Domino Peak, Block Peak and Drop Peak are our own titles — we run what we build, so we design for retention, not just release day.
Prototype & game feel passweeks 1–2
Production & multiplayer backendcore build
Live-ops: updates, events, balanceongoing