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Services

Everything between the idea and the install

Six Service Lines

Full-cycle game production: concept, prototyping, art direction, multiplayer backend and live operations after launch. Domino Peak, Block Peak and Drop Peak are our own titles — we run what we build, so we design for retention, not just release day.

Flutter · Web builds · Realtime backend · Live-ops
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Four steps, no fog

Step 1

Scope

A free working session with written scope, budget range and timeline.

Step 2

Prototype

A clickable prototype in the first two weeks.

Step 3

Build

Two-week sprints, a demo every Friday.

Step 4

Run

Launch is the midpoint. We stay on the products we ship.

Not sure which service fits?

Ask us — it's free